GoGreen

A serious game to awaken the eco-responsible fiber in children.

From Sarah Raymond, Anaïs Lidin

Training: Master Digital Creation, Graphic and interaction design path

Teacher: Samuel Gantier
Year:2019

Motion design | UX design | Serious game

Educational objectives

The second-year master's degree project aims to design an interactive prototype in the field of cultural and creative industries by applying the methodological precepts of design thinking.

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Description

GoGreen is a serious game available on tablet that aims to raise awareness, in a fun and responsible way, of environmental issues among children aged 6-12. Through augmented reality, a journey through the different rooms of his house allows him to test his knowledge on waste sorting and energy consumption. Throughout the course, a number of objects must be scanned in order to collect "Green'z" which unlock a "Kitécolo" consisting of a sorting poster, a "Stop Pub" self-adhesive and a goose game on ecology to print.