Publications

Affichage de 1921 à 1930 sur 5527


  • Chapitre d'ouvrage

Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines

Fabrizio Nunnari, Alexis Heloir

Transpilation allows to write code once and re-use it across multiple runtime environments. In this paper, we propose a software development practice to implement once the motion controllers of virtual humans and re-use the implementation in multiple game engines. In a case study, three common…

Augmented Reality, Virtual Reality, and Computer Graphics, 10850, Springer International Publishing, pp.435-446, 2018, Lecture Notes in Computer Science, 978-3-319-95269-7. ⟨10.1007/978-3-319-95270-3_37⟩. ⟨hal-03676621⟩

  • Communication dans un congrès

Dynamic Parking Allocation Problem in urban areas

Marko Mladenovic, Thierry Delot, Gilbert Laporte, Christophe Wilbaut

29th European Conference on Operational Research, Jul 2018, Valencia, Spain. ⟨hal-03383148⟩

  • Communication dans un congrès

Developping rehabilitation technology and services through participatory research

Jennifer Bassement

12th World Congress of the International Society of Physical and Rehabilitation Medicine (ISPRM 2018), Jul 2018, Paris, France. ⟨hal-03463900⟩

  • Article dans une revue

INFLUENCE OF THE BONE MORPHOLOGY ON MECHANICAL BEHAVIOR OF HUMAN SKULL FOR TWO STRAIN RATE CASES

Manaf Karkar, Christophe Maréchal, Rémi Delille, Grégory Haugou, François Bresson, Pascal Drazetic, Thomas Colard

Modeling the mechanical behavior of bone is very complex due to substantial variability of the mechanical response of bone. The objective of this study is to investigate the link between morphology of the human parietal bone and its mechanical behavior in compression with two different strain rates…

Journal of Mechanics in Medicine and Biology, 2018, 18 (4), pp.1850046. ⟨10.1142/S021951941850046X⟩. ⟨hal-03450088⟩