Mona
DENDEN

Revue internationale avec comité de lecture

Denden M., Abed M. (2025). Towards Promoting the Culture of Sharing: Using Blockchain and Artificial Intelligence in an Open Science Platform. International Journal of Interactive Multimedia and Artificial Intelligence, 9 (2), pp. 104-112. [IF=3.4] [DOI=http://dx.doi.org/10.9781/ijimai.2025.02.012].

Dagli G., Altinay Z., Denden M., Altinay F., Shadiev R. (2025). Evaluation of the Development of Questioning Skills in Artificial Intelligence-Based Instruction. Broad Research in Artificial Intelligence and Neuroscience, 16 (1), pp. 209-220. [IF=0.5]

Denden M., Tlili A., Chen Y., Abed M., Jemni M., Essalmi F. (2024). The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature. Interactive Learning Environments, 32 (3), pp. 790-812. [IF=4.965] [DOI=https://doi.org/10.1080/10494820.2022.2098777].

Denden M., Abed M., Holotescu V., Tlili A., Holotescu C., Grosseck G. (2024). Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review. International Journal of Human-Computer Interaction, 40 (19), pp. 5617-5631. [IF=4.7] [DOI=https://doi.org/10.1080/10447318.2023.2238973].

Tlili A., Denden M., Abed M., Huang R. (2024). Artificial intelligence ethics in services: are we paying attention to that?!. The Service Industries Journal, 44 (15-16), pp. 1093-1116. [IF=7.4] [DOI=https://doi.org/10.1080/02642069.2024.2369322].

Denden M., Tlili A., Salha S., Abed M. (2024). Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course. Technology, Knowledge and Learning, 29 (2), pp. 921-940. [IF=3.3] [DOI=https://doi.org/10.1007/s10758-023-09701-6].

Tlili A., Salha S., Garzón J., Denden M., Kinshuk P.-D.-P., Affouneh S., Burgos D. (2024). Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis. Journal of Computer Assisted Learning, 40 (3), pp. 1321-1346. [IF=4.6] [DOI=https://doi.org/10.1111/jcal.12950].

Tlili A., Garzón J., Salha S., Huang R., Xu L., Burgos D., Denden M., Farrell O., Farrow R., Bozkurt A., Amiel T., Mcgreal R., López-Serrano A., Wiley D. (2023). Are open educational resources (OER) and practices (OEP) effective in improving learning achievement? A meta-analysis and research synthesis. International Journal of Educational Technology in Higher Education, 20, pp. 54. [IF=16.7] [DOI=https://doi.org/10.1186/s41239-023-00424-3].

Tlili A., Sun T., Denden M., Kinshuk P.-D.-P., Graf S., Fei C., Wang H. (2023). Impact of personality traits on learners' navigational behavior patterns in an online course: a lag sequential analysis approach. Frontiers in Psychology, 14, pp. 1071985 [DOI=10.3389/fpsyg.2023.1071985].

Tlili A., Huang R., Shehata B., Liu D., Zhao J., Metwally A., Wang H., Denden M., Bozkurt A., Lee L.-H., Beyoglu D., Altinay F., Sharma R., Altinay Z., Li Z., Liu J., Ahmad F., Hu Y., Salha S., Abed M., Burgos D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9, pp. 24. [IF=2.572]

Denden M., Tlili A., Abed M., Bozkurt A., Huang R., Burgos D. (2022). To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments. Electronics, 11, pp. 1907. [IF=2.69]

Conférence internationale avec actes et comité de lecture

Denden M., Abed M. (2024). Assessing the relationship between perceived usefulness, game elements and learning performance in a gamified learning environment. IEEE International Conference on Advanced Learning Technologies, ICALT 2024, IEEE, Nicosia, North Cyprus, pp. 55-59, juillet ., ISBN 979-8-3503-6205-3