Mona
DENDEN

Revue internationale avec comité de lecture

Denden M., Tlili A., Salha S., Abed M. (2023). Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course. Technology, Knowledge and Learning, pp. 1-20. [IF=3.3] [DOI=https://doi.org/10.1007/s10758-023-09701-6].

Denden M., Abed M., Holotescu V., Tlili A., Holotescu C., Grosseck G. (2023). Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review. International Journal of Human-Computer Interaction. [IF=4.7] [DOI=https://doi.org/10.1080/10447318.2023.2238973].

Denden M., Tlili A., Chen Y., Abed M., Jemni M., Essalmi F. (2022). The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature. Interactive Learning Environments. [IF=4.965] [DOI=https://doi.org/10.1080/10494820.2022.2098777].

Tlili A., Huang R., Shehata B., Liu D., Zhao J., Metwally A., Wang H., Denden M., Bozkurt A., Lee L.-H., Beyoglu D., Altinay F., Sharma R., Altinay Z., Li Z., Liu J., Ahmad F., Hu Y., Salha S., Abed M., Burgos D. (2022). Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis. Smart Learning Environments, 9, pp. 24. [IF=2.572]

Denden M., Tlili A., Abed M., Bozkurt A., Huang R., Burgos D. (2022). To Use or Not to Use: Impact of Personality on the Intention of Using Gamified Learning Environments. Electronics, 11, pp. 1907. [IF=2.69]