Publicaciones

Affichage de 4001 à 4010 sur 5525


  • PROCEEDINGS

Proceedings of 3rd International Conference on Advanced Logistics and Transport.

Adel M. Alimi, Mourad Abed, Mounir Benaissa, Mohamed Ben Halima, Habib Kammoun, Ali Wali

ICALT'2014, May 2014, Hammamet, Tunisia. 2014, 978-1-4799-4839-6. ⟨hal-03403046⟩

  • COUV

Fertilisation croisée entre interaction personne-système et IA

Christophe Kolski, Guy Andre Boy, Guy Melançon, Magalie Ochs, Jean Vanderdonckt

L'IA est d'une certaine manière au coeur des sciences du traitement de l'information. Ce troisième volume a pour objet l'examen des interfaces de l'IA avec différents champs de recherche de l'informatique, tant théorique qu'appliquée, comme les bases de données,...

Marquis, Pierre; Papini, Odile; Prade, Henri. L'intelligence artificielle : frontières et applications, 3, Cépaduès, pp.1117-1141, 2014, Panorama de l'intelligence artificielle, 978-2-36493-043-8. ⟨hal-03331008⟩

  • COUV

Extraction of Priority Rules for Boolean Induction in Distributed Manufacturing Control

Nassima Aissani, Baghdad Atmani, Damien Trentesaux, Bouziane Beldjilali

In reactive manufacturing control, the allocation of resources for tasks is achieved in real time. When a resource becomes available it chooses one of the tasks in its queue. This choice is made according to priority rules which are designed to optimize costs, time, etc. In this paper, the aim is...

Borangiu, Trentesaux, Thomas. Service Orientation in Holonic and Multi-Agent Manufacturing and Robotics, 544, Springer International Publishing, pp.127-143, 2014, Studies in Computational Intelligence, ⟨10.1007/978-3-319-04735-5_9⟩. ⟨hal-03470287⟩

  • COMM

From screens to devices and tangible objects: a framework applied to Serious Games characterization

Julian Alvarez, Sylvain Haudegond, Clémentine Havrez, Christophe Kolski, Yoann Lebrun, Sophie Lepreux, Aurélien Libessart

The accelerated progress being made with interactive devices (such as screens, cameras, joysticks and tangible objects) has triggered the development of new interaction methods for applications (e.g., body language, haptic feedback, etc.). Video games and Serious Games are being played on...

Human-Computer Interaction, Applications and Services, 16th International Conference, HCI International 2014, Jun 2014, Heraklion, Greece. pp.559-570. ⟨hal-03383600⟩