Publications

Affichage de 1911 à 1920 sur 5527


  • Article dans une revue

On the modeling of a visco-hyperelastic polymer gel under blunt ballistic impacts

Anthony Bracq, Grégory Haugou, Benjamin Bourel, Christophe Maréchal, Franck Lauro, Sébastien Roth, Olivier Mauzac

In this paper, the modeling of a polymer gel used as target medium in blunt ballistic experiments is presented. A new visco-hyperelastic law based on the Mooney–Rivlin model is proposed and implemented in a numerical simulation software. The material model identification relies on mechanical…

International Journal of Impact Engineering, 2018, 118, pp.78-90. ⟨10.1016/j.ijimpeng.2018.04.001⟩. ⟨hal-03451027⟩

  • Communication dans un congrès

From Persona to Living Persona, Preliminary Data from a Pilot Study in HCI Education

Christophe Kolski, Bruno Warin

The Persona technique consists in introducing, in the process of realization of a product (good or service), one or more fictitious personages representing users of the product to be designed. In this paper, we present a preliminary study on the adaptation of the Persona technique to promote the…

5th International Conference Learning and Collaboration Technologies. Design, Development and Technological Innovation, LCT 2018, Jul 2018, Las Vegas, United States. pp.136-146, ⟨10.1007/978-3-319-91743-6_10⟩. ⟨hal-03338014⟩

  • Chapitre d'ouvrage

Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines

Fabrizio Nunnari, Alexis Heloir

Transpilation allows to write code once and re-use it across multiple runtime environments. In this paper, we propose a software development practice to implement once the motion controllers of virtual humans and re-use the implementation in multiple game engines. In a case study, three common…

Augmented Reality, Virtual Reality, and Computer Graphics, 10850, Springer International Publishing, pp.435-446, 2018, Lecture Notes in Computer Science, 978-3-319-95269-7. ⟨10.1007/978-3-319-95270-3_37⟩. ⟨hal-03676621⟩